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IDK if thats normal on a pinbal, but the safety holes on the bottom right and left fail more times than bringing the ball back

Very realistic, in that if you had to pay quarters to play it you would go broke very quickly, which was the design intent of IRL pinball machines. If I had a nickle for every time on the the side chutes caught the ball, launched it, and had it go right back down the (now inactive) chute I would probably have enough to go buy a coffee by now. Combined with the bad hit detection on the paddles and the inability to see the whole board at once, it's rather frustrating.

Alright, so, after a quick playthrough, I have some notes. I scored roughly 51k on 5 balls, some of which were caused by not playing fullscreen. That said, the paddles were actually not clipping through the ball and whiffing when it shouldn't, so I'd say you got the hit detection issue resolved on that end. As for playability, I'd consider maybe some form of modifier or multiball, because it's a bit of a grind to play.

Hey, thank you so much for testing again and the feedback :) Ill think about how to make it better, but yea, the game is a bit grindy...

No problem! I like pinball and attractive women, so helping is in my best interests. lol

Haha :D Well, i just released my first nsfw game so i should have more time for pinballs soon. Currently i am thinking about doing a roughelike / topdown or rpg style game... on the other hand Arcade is what i like and thre are so many rpg games out there already ^^

I don't think even that kid from the Who song could get to 100k points on this, not with these flippers that are only solid a third of the time. The ball also never gets out the launch tube on the first try because the gate at the end dislocates itself, but that's only annoying, not game-breaking like the ghost paddles. Going fullscreen seemed to make it a little better, but not by much.

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Hi Knowlessman, 

thanks for the feedback. I noticed this happens for me when i have a youtube  tap open on my other monitors, but as it seems to be a bug in chrome there is not much i can do about it :( Would you kindly let me know which browser / operating system you are using? 

Basically its aproblem with the collision detection gets skipped on very slow machines. Weve tryed on several machines and the only ones i could not solve this problem where linux pc`s with no graphicscard or when youtube / netflix / amazon prime is open (especially with chrome)

Hi, will there be another table / more girls?

Hi, 

there will be a second girl for the first table.  Also the game will get a big update with new menu icons, a better gallery and better physics. 

Other than that there is no more content planned for the free version. 

There will be a download version with 3-5 Tables and 5-15 girls :)

After some more play time, it's a very defined clipping issue, primarily towards the end of each flipper, so if you're going for end of the flipper powershots, it's likely going to clip through the flipper altogether. At one point, I was holding out my right flipper to catch the ball, and it clipped right on through it.

Hey Liquid Funk, 

Thanks again for reporting! I was able to recreate the issue and at least fixed it particially! There will be a new version in a few days (i first have to finish some stuff), I will let you know once i uploaded it. :)

Awesome, I'll be keeping an eye out!

Hey Liquid Funk, i finally had some time to work on the game again and the clipping issue should be gone now. Would you mind another round of testing? :D

Sure, I can give it a go.

Ball has issues getting stuck off the launch spot. I also noticed some clipping issues with the flippers, with the ball passing through them once in awhile.

It needs a tilt function for that very occurrence, in my opinion.

Hey,

i added a tilt function in the last update, you have to press space. But there might be another problem regarding to your first comment.

The flipper clipping was happening mainly with the left side flippers, I didn't notice it as often with the right.

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Thank you very much for reporting this. I noticed that there are some issues when FPS is "lower" than normal. It does happen for me when i open youtube or netflix on another tab or screen. Currently i dont know what to do about it, as the physics stepping should already be framerate independend.  

Would you test a little more and tell me when exactly this happens?
A "bad" way to solve this would be to slow the whole game down when the framerate goes below 60 so the engine has more time to calculate everything. However, this should not hapen on PC`s build after 2010. 
Would you mind telling me which browser you use?

I could also provide an executeable downloaded version so we could check if the issue peresits or if it is maybe browser dependend. 

Anyways, thank you so much for reporting, it helps me a lot!

Kind regards

the ball got stuck at the three hearts how do i shake it free?

Uhm that should not happen, can you tell me where exactly? Was it on top of the triangle? meaning the 2 heart symbol?  I will try to reproduce it and fix it in the next Version :) Thanks for reporting!

It was indeed on top of the triangle, the one with a flat surface and where you pass the heart symbols, the part that's above the tube entrance. 

Usually in good pinball fashion, you'd shake the machine in case it would get stuck or to make it hit a certain spot, i was honestly just missing this ability. 

But still a very 'exciting ;)' game nonetheless 

Thank you :) The shake feature is planned but not implemented yet :)

I will update the game in a few minutes which contains a fix for this issue!

ive added a simple tilt :D just press space to use it ;) 

works like a charm, much appreciated!